really cool experience, I would love to keep playing the hole game. I also had the Key bug (using Brave). Apart from that the game is looking really promising 🙌
I think I found the problem. When you grab the key and go through the door before landing fully, the game can't save the collected keys. I have a couple fixes in mind and might go with the easy fix for now. Thank you for your feedback. Also working on a fix for why the exe wont open.
Whenever I get this key, it doesn’t seem to stay in my inventory. If I leave and come back, the key is back in this room and I can not unlock either of the doors right outside this room. Am I missing something?
Firstly thank you for trying my game. You aren't missing anything, that key should stay in your inventory and open the next door. I haven't been able to recreate this bug yet. What browser are you using?
It could be one or both of the following. Even though my code should allow it, the game won't handle save till you're on the ground and you can go through the door before you touch the ground. Otherwise it could be that godot's queue_free is more aggresive than I thought and removes the key node, and it's methods, before it sends the signal to the gamecontroller to save. For now I just stop the player from being able to access an exit right after getting a key.
← Return to game
Comments
Log in with itch.io to leave a comment.
really cool experience, I would love to keep playing the hole game. I also had the Key bug (using Brave). Apart from that the game is looking really promising 🙌
I think I found the problem. When you grab the key and go through the door before landing fully, the game can't save the collected keys. I have a couple fixes in mind and might go with the easy fix for now. Thank you for your feedback. Also working on a fix for why the exe wont open.
Whenever I get this key, it doesn’t seem to stay in my inventory. If I leave and come back, the key is back in this room and I can not unlock either of the doors right outside this room. Am I missing something?
Firstly thank you for trying my game. You aren't missing anything, that key should stay in your inventory and open the next door. I haven't been able to recreate this bug yet. What browser are you using?
I am using FireFox(127.0)
Finally figured it out and got a fix for it.
Nice! What was the issue? (Asking out of curiosity)
It could be one or both of the following. Even though my code should allow it, the game won't handle save till you're on the ground and you can go through the door before you touch the ground. Otherwise it could be that godot's queue_free is more aggresive than I thought and removes the key node, and it's methods, before it sends the signal to the gamecontroller to save. For now I just stop the player from being able to access an exit right after getting a key.